ANM 324 Project 4
Creating a package such as the DVD/Game requires a broad range of illustration
and design skills. These are small works of marketing art that, if
successful, demand attention and help sell the product they represent.
HereÕs my general grading
criteria for this project:
95-100- Cover, spine and back are complete and artwork is
challenging. It has excellent shelf appeal and demonstrates clear command
of the Illustrator toolset. Your package design is a work of art!
90-95-Artwork is very well done but there are some minor
flaws in concept or execution. Type styling may not resonate with the content
or theme of the product or you may have created a less than spectacular
composition of image and text.
85-89-Cover is good but may not completely communicate the
essence of the product in either type resonance or design elements
80-85-Coverl has obvious technical and design issues that
will prevent it from having good shelf appeal. Type doesnÕt fit or image
is too complex to be clearly understood by shoppers.
70-80-Cover is not effective is communicating the essence of
the product and major requirements are missing. There are significant
technical flaws.
70-below very late work
Note: Late work will be downgraded by 10 pts and the lack of
group critique will result in a 5 pt deduction.
Late -10
No Group Critique -5
Missing sketch or design rational -5
I was very pleased with the
overall success you had with this project. It was a new project that
incorporated thoughtful marketing concepts, strong artwork, text that resonates
the theme and finally transferring your artwork to a 3D model of the DVD/Game
package. You all had very focused designs with excellent shelf appeal. I
appreciate everyoneÕs hard work on this and hope you will be able to use these
techniques in future design work.
Frazier Group
Joseph Leclaire-First person shooter
games are one of the most popular genres of gaming. Your title ÒShoot em upÓ tells it all. YouÕve completed all three panels of
the layout with the appropriate markings and upc. I do have some suggestions regarding readability of
the title. It takes a few seconds to Òget itÓ. I realize the splats are
supposed to be bullet holes but I think a more traditional graphic of a bullet
hole with the actual hole in the center might read more effectivelyÉit could be
red just like the splats. Your image of the shooter is very distortedÉI would
rather see it in normal view with the walking dead blended-in
horizontally. The 3D mock-up looks good and distorted
cover image gives it more accurate perspective.
Julya Matsakayan
- Your layout is
excellent and the vector artwork looks great! Your SPY TALE title font works very effectively both on the
front, where it has contrasting imagery behind it, and on the back and spine
where the outline enhances readability.
I especially like your description of the game, which helps market the
most important features that would be appealing to gamers. Productions markings
and the 3D mock-up are very complete. Thanks also for offering a more complete
history of your creative involvement in the storyline in
group critiques. Great work!
Christina Tovani
- IÕd never heard of
Ashanti Yoga so I learned something new from your layout. My first impression
is that it reflects a clean inviting style. The color palette, type, and cover art all server to
effectively market the video. Your type on the back is a little too close to
the left edgeÉthis tight look does effect readability. Markings on the layout
look complete but you did not submit a 3d mock-up.
Lucha Olguin- Who could resist Hot HulaÉIÕm wondering if this is your own invention or is it a real workout? It reminds me of the very popular ÒhotÓ yoga..why not hot Hulu? Your cover is very attractive with the dancer over a Hawaiian sunset. Is the hula dancer original? I especially like the combination of text and images on the back. The type alignment with the photo is very attractive and inviting to read. My only suggestion is to modify the background image so that the first couple words are not lostÉthis is especially important for the first words of the description. Your production elements are complete and the 3D mock-up looks goodÉsomething is wrong with the perspective at the bottom of the case?
Rosenwald Group
Malcome Blackhall-Wow this some dangerous mission, beheaded by the Zetas! I think IÕd learn how to outrun them very quickly. Any game title with airplanes and adventure has got to be good. Your layout works well across all panels with the route crossing several countries and dangerous seas. The aircraft look great..what if there were tracer rounds being shot at the pirate plane? That might be interesting and add some dynamic energy to the composition. YouÕve added all the production markings and upc. The 3D mock-up is very precise..itÕs tricky putting the spine in place . Looks great!
Sitarah McDonald- What a fun looking game that would definitely appeal to the 2K audience (and their parents) The mouse if playful and the colors reinforce this fun theme. I really like your original title artworkÉits playful hand-drawn look adds to the composition. My one concern is the distorted name on the spine. It looks like you just shortened the width to make it fit. As is itÕs not very readable. The alternative is to scale-down proportionally or substitute a font that retains readability on the spine. You could color the letters to make them look more compatible. The production marks look complete and the 3D mock-up is fine..the distorted spine looks better with this perspective.
John Pastor-You canÕt go wrong with TETRIS and your version highlights the Legends and is part of a Classics Series. All these markings would appeal to gamers who used first enjoyed video games with TETRIS. The block type youÕve chosen resonates the block pieces in the game that we are so familiar with. Overall the layout has great shelf appeal and readability. You have included all the production marks and the 3D mock-up is excellent!
Ruchi Shah-
Your game topic ÒRunwayÓ is very creative. IÕm curious
if anyone has thought of this or if itÕs entirely original. Your might be on to
something! The flowing fabric background and stylized models resonate the
theme. YouÕve used the type on path tool to give your type energy and motion
that would reflect the movement of a runway fashion show. I do think the small images of clothing
items and type are too smallÉas a result readability
is a problem. I would definitely enlarge. The backside without type is actually
stronger with the hierarchy provided by the larger modelÉmaybe scaling-up the
front model would help? The other type is readable and you do have the
production marks (kind of small upc). The 3D mockup is missing the
spine. You indicated that you had trouble with this. I hope you gave it a try again..it does work.
Kroencke Group
Roxana Jonczyk-I love the Roger Rabbit movie so I suspect this dvd would be very popular among the movie fans who saw it years ago. The packaging is bright and inviting. I love the type you created for the titleÉitÕs playful, awkward layout is fun. The fingers all pointing at Roger tell the storyÉmy question, why is the stroke on the finger at left thinner than the restÉjust stands out unnecessarily. The Òflowing text boxÓ is also fun and resonates the idea of a handbill or newspaper flyer. Your production marks and upc are all complete. The 3D mock-up looks perfect!
Damon Lyon- I
love the creature on your front cover! That alone would get me to check this
game out. The large title name BELOW definitely makes viewers want to know
more. I didnÕt know what
the storyline was until I read the backside. IÕm not sure why you chose to have the
diagonal black line covering part of the type, but itÕs difficult to read as
you figure out the words. On the backside, it might be fun to have the robot in
the backgroundÉmaybe under the bullet hole? I suggest this as a way to incorporate continuity in the
design. The production marks are
complete and your 3D model looks very realistic!
Anita Kunz Group
Tanea Devriend-Your colorful packaging is definitely eye-catching! I especially like the rays of color coming out of or pointing to the title. The Òneon editionÓ, with neon-tube styling, further adds to the theme. I also like the fact that youÕve use the hand-drawn style to highlight Hours of fun and Fun for Everyone. I would expect to have a more complete description of the game itself.. like; Learn color palettes while you try to capture the neon color monsterÓ. Just sayÕin. The production marks are complete (upc doesnÕt look as realistic as it could be), and your 3D model is totally cool. Yes, I see the label on the top too!
Melissa Whaley- Your Metalica cover tells the story simply and completely; Ò30 Years of ToursÓ. I guess this image is not original but it is compelling. As is typical of music DVDÕs you have listed the tracks. The small images arenÕt especially creative in placement..I think they might be album covers? What if you had an image of the band in the background? I do have a suggestion about the track names, in the last block the 10, 11,12 should be aligned one space left so that the track names line-up. Markings on the layout are complete and the 3D packaging looks great!
Jorge Oceguera-
Your Caveman Survival game has to be fun to play! I love all
the survival reality shows so why not see what survival skills were necessary
in the stone-age! The images on the cover look
original and the layering gives the composition good depth and hierarchy. The title is fun and tells me that this
is a game thatÕs not all that violent. On the back, youÕve include a cave
painting, text and some examples of the tools and weapons we would find in the
game. The layout seems a little
awkward and doesnÕt really flow very well visually from the front. I think
color or typestyle from front need to be repeated (probably type for headline at top. The text is a bit hard to
read as it goes across dark areas of the background. Your production marks look
great and the package (3D) looks mighty fine.
Christina Richardson-Candyville has a very appealing tone with the beautiful title font and collage of Candyville images in the background. I especially like the road engaging all three panels. This adds continuity to the composition and helps lead the viewerÕs eye through it. The character makes more sense on the cover once I read the description on the back. I canÕt figure out what the graphic in the lower left is about? Looks very out of place to meÉ.maybe IÕm missing something or was it part of the background you used. If so, it must be cleaned up! The other thing that IÕd suggest changing is the type on the spine. YouÕve squished it to make it fit the narrow width of the spine but it has become unreadable. Just make it smaller in height too. The marks look fine and the 3D mock-up looks good took. The added perspective makes the distorted Candyville on the spine less noticeable.